Study plan

Games and Entertainment Technology

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Programme description

The study program gives practical, job related knowledge on developing digital products, services and games for different target audiences. It focuses mainly on developing digital content like online services, games and products related to training, events, entertainment, advertising and such.

The candidate will get a solid foundation in programming, traditional art, game design, 3D game asset creation and ludology. All teaching is in English. The candidate will learn computer programming and use advanced computer software and tools to create exciting games and online interfaces (2D and 3D), mobile services, online sites and custom made units for entertainment and information.

The overall goal of the study program is to give the candidate knowledge and skills needed to develop digital services, presentations and games for use in mobile units, training, events, services and entertainment. This competence will consist of knowledge from different fields like programming, game design, user interface building, pedagogy, simulations, game development and maintenance and distribution of such digital systems.

The study program offers subjects that provide the knowledge and skills to develop services, presentations and games:

  • game design and development
  • game programming and animations (in 2D and 3D)
  • mobile technologies and databases
  • project management, innovation and entrepreneurship

Game design and development
During the first year the candidate will learn about design principles for game development and how to develop games for web deployment. This founds the basis for further development of more advanced games created in subjects in the 2nd and 3rd year. Classes also focus on skills like storytelling and drawing. The ethical and cultural aspects of making video games for a global audience is also addressed.

Game programming and animations (in 2D and 3D)
Some subjects will give the candidate deeper understanding of programming and animation in a 2D and 3D setting. Additionally he'll will learn skills and gain knowledge in developing, managing and documenting games with the proper functionality and interface to give users a good experience.

Mobile technologies and databases
Developing modern video games also requires understanding of data storage and information management and how to utilize this when creating games and exchanging data across the internet. Knowledge and skills regarding databases, video game engines and cellular networks requirements and limitations also forms an important part of the program.

Project management, innovation and entrepreneurship
The study program focuses throughout all terms on projects and teamwork. The candidate will be working with external companies and organizations learning how to communicate with them while also handling situations and problems individually and as a team. In this programme innovation and entrepreneurship is an integral part of several subjects, most pronounced in Game Lab. Many candidates also choose to start student companies, and the school provides support and facilities for this.

Game Lab
The Game Lab is an intensive company simulator. Candidates form their own companies with team leads, art leads and technical leads. They then pitch a game project of their own design, or for an external client. The ¿student company¿ builds the game over the period of a semester, with each candidate specializing in a topic for the final output to be a fun, playable game prototype, ready for submission to competitions and festivals.

Study model

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Learning outcomes

Upon successful completion of this programme, the Candidate:


  • thorough knowledge of the field of game design
  • advanced knowledge of programming languages relevant for game development
  • advanced knowledge of developing and implementing simple animations to be used within digital games
  • advanced knowledge of 3D modeling, rigging and rendering
  • advanced knowledge of themes in innovation and entrepreneurship, relevant to the field of game development
  • advanced knowledge of sound production and the importance of the sound experience in digital games
  • advanced knowledge of the history, ethics, moral, laws and regulations relevant to the field of game development


  • advanced knowledge of project planning, project management and documentation
  • advanced skills in process management for development projects, looking to develop digital products
  • advanced skills in programming and programming languages that are relevant for game development
  • advanced skills in developing and implementing simple animations to be used in digital games
  • advanced skills in 3D modeling, rigging and rendering
  • advanced skills in sound production for creative digital products
  • basic art skills required for communicating and sketching creative ideas and concepts


General competence

  • thorough knowledge in the field of ethics, culture and society
  • thorough knowledge of gaming addiction and how to handle this, seen from a game developer perspective
  • thorough knowledge of collaborative learning and the importance of good communication and good communication routines to keep a flow in game development projects

Admission requirements

Higher education entrance qualification

Documented proficiency in English language

Applicants will be asked to submit an example of relevant artistic work and a motivational letter.

Inormation about submition of portfolio/showreel and motivational letter will be sent out to the applicants after the deadline for application.

Job opportunities

The programme qualifies for jobs in developing games and digital products within fields like video games design and production, entertainment, publishing and advertising.

Further education

Successful completion of this bachelor's programme qualifies candidates to apply for relevant master's programmes.

Study abroad

Studying a term at an international university as part of the study program is becoming more common. Get in touch with the teachers or counsselors at campus after starting the programme to get further information of the possibilities.

Per January 1st, 2017, the program is connected to the following institutions on Erasmus+ Exchange agreements: Reykjavik University (Iceland), Plymouth College of art (England), NTHV Breda University of Applied Sciences (Netherlands), Saxion University of Applied Sciences (Netherlands) and Complutence University of Madrid (Spain)


Costs for semester registration and course literature apply.

The candidat are required to use their own laptop computer capable of running the software being used in the study program. The candidate must bring the computer every day for classes or study work. Minimum requirements for this computer can be found at the university website.

Additionally the candidatesmust provide data storage of their own that covers their need for storing files in all subjects.

Specific arrangements for recognition of prior learning

If the applicant does not fulfil the requirements for the Higher Education Entrance Qualification but has experience-based competence relevant to the field of study, he or she may apply for recognition of this competence in order to fulfil the admission.

When considering such competence, emphasis will be placed on the applicant's holding basic IT skills equivalent of the European Computer Driving Licence, English language skills sufficient for reading English academic literature, as well as sufficient Norwegian language skills to be able to write reports.

Examination regulations, assessment and grading

The programme applies a variety of assessment forms based on what is more relevant to each course. The most common assessment forms include folder submissions, project reports, take-home exams, written and oral examination.

Assessment is based on the Norwegian system using letters A to F, in which A is the best/highest grade and F equals fail or not passed. Work may also be assessed based on a passed/not passed or approved/not approved basis.¿>We further refer to the legislation, regulations and guidelines applicable.

Assessment methods

Based on what's appropriate and beneficial for each subject the study methods will vary. The most common are portfolios, project reports, off premises exams and traditional written or oral exams.

Programme evaluation

The programme is evaluated via student questionnaire, as well as by the programme director. The evaluations form a part of the University's quality assurance system.
ECTS Credits 180 Study level Bachelor Teaching language English Faculty Faculty of Social Sciences Course location Steinkjer