Employee photo: Adam Palmquist

Adam Palmquist

Associate Professor
Faculty of Social Sciences
Study location
Levanger
Office
Levanger, G Nordlåna 3215

Background

PhD in Applied Information Technology for Learning


Research Interest

Palmquist's research portfolio encompasses a broad spectrum of interests within applied research, chiefly focusing on the intersection of gamification and technology design as it relates to lifelong learning and the extent to which organizational stakeholders support the adoption and integration of instructional technology. His work is principally characterized by its collaborative nature, with a significant portion of his research endeavours being undertaken in partnership with various entities within the industry sector. Central themes in Palmquist's academic inquiries include generative AI, learning analytics, and game analytics, all of which play a pivotal role in his investigations into gamification. Moreover, his expertise extends into the realm of virtual reality (VR) games and game development, areas in which he examines the underlying factors that drive motivation and engagement in game-based learning environments. Palmquist's interest in the dynamics of group processes in workplace learning, where he explores the frameworks and efficacy of the learning organization.

PhD Supervision

Palmquist supervises one doctoral student, Izabella Jedel, whose research project concerns Gamification, Design-based research, self-determination theory and self-directed learning in higher education.

Research Project

Palmquisti is currently participating in four funded research projects.


GOAL - The objective of the GOAL project is to formulate and refine strategies for employing digital technology—specifically, the concept of gamification—to facilitate training in various leadership scenarios that mirror the everyday complexities and ethical difficulties encountered in professional environments. The aim is to cultivate a robust preparedness for handling emergent crises and unforeseen catastrophic events. The project will emphasise enhancing leadership competencies within the health sectors, with a particular concentration on the professional development of front-line managers.

The Project is funded by: the Centre for Digitalisation, University of Borås.

Project Partner: the University of Borås.


SETCOM - The initiative aims to reconcile the theoretical underpinnings of EU policy documents with practical, research-based educational outcomes. Its primary goal is to address the educational gaps prompted by the "fourth industrial revolution" (Industry 4.0), focusing on the alignment of Social-Emotional Competencies (SEC) and Artificial Intelligence (AI) Literacy with current strategic needs. The project has two specific objectives: 1) to improve educators' SEC and AI literacy and 2) to establish an Educational Competence Centre to support ongoing development in these fields. The anticipated results include improved SEC and AI literacy across educational stakeholders through innovative educational models and increased collaborative efforts among educators, scholars, institutions, and, indirectly, students. The initiative targets a broad educational audience, including tertiary educators, pedagogy students, institutional staff, adult learners, and students, aiming for a comprehensive uplift in SEC and AI literacy.


The Project is funded by: the Norwegian Financial Mechanism.

Project Partners: the University of Maribor, Municipality of Maribor, School of Economics Maribor, Friends of Youth Association Maribor, and Maribor Adult Education Centre.


BiP: Digital Games and VR - the project focuses on identifying best practices for remote-first game development in small teams, particularly within the context of virtual reality (VR) games. It seeks to expand the understanding of the distinctive attributes, conceptual frameworks, advantages, and potential limitations inherent in a remote-first approach to video game development. The research accentuates the critical role of team management and collaborative methodologies in remote game development. It delves into diverse ideation techniques for game design and advocates integrating agile development practices with prototyping techniques for implementation. The amalgamation of these strategies is intended to bolster the efficiency and efficacy of cooperative game development in a virtual environment.

The Project is funded by: Erasmus+

Project Partners: Polytechnic of Cávado and Ave (IPCA), Portugal, and TU Wien, Austria.


ETUS - The ETUS project aims to enhance Nord's Game Research by incorporating eye-tracking and game analytics, focusing on behavioural and biometric data. The project focuses on implementing novel instruments and approaches to profoundly understand player interactions with video games. Game Analytics is central to ETUS, analyzing player data to refine game design and enrich the player experience by pinpointing engaging features and streamlining difficulty levels. With funding from Nord University, ETUS is well-positioned to propel research in human-computer interaction within the gaming sector forward significantly.


Scientific Affiliations and Membership

  • Affiliated Researcher at the University of Gothenburg
  • Member of the steering committee for the Special Interest Group for Data Informed Design at the Design Society
  • Member of the Norwegian Centre for Excellence in IT Education (EXCITED), active within the C3 cluster, which concentrates on best-practices utilisation of digital tools in higher education.
  • Member of the Society for Learning Analytics Research (SoLAR)
  • Member of the Swedish Game Researcher Council.
2023
AUTOMATON: A Gamification Machine Learning Project 2023, IGI Global: Volum 3 of 5 Palmquist, Adam; Barbopoulos, Isak; Helmefalk, Miralem
2022
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform 2022, CEUR Workshop Proceedings: Volum 3147 s. 105-114 Krath, Jeanine; Palmquist, Adam; Jedel, Izabella Alexandra Victor; Barbopoulos, Isak; Helmefalk, Miralem; Munkvold, Robin Isfold