Subject description for 2024/25
Rigging Fundamentals
CGA1005
Subject description for 2024/25

Rigging Fundamentals

CGA1005
Learn how to set up control systems and bring static models to life through rigging.
This course is an introduction to rigging for 3D animation. Rigging tools will be introduced within a computer graphics application to control 3D models. Students will explore the hierarchical structure of a 3D scene and how nodes are connected to control the flow of data. By building a control system, students will learn how static models can be brought to life through rigging.
Restricted to students at the Bachelor studies in CG art and Animation, Games and Entertainment Technology, Film and TV production and connected study programs at our international partner institutions

On successful completion of the course, students should be able to:

Knowledge

  • Use basic vector and matrix math to link and control objects
  • Demonstrate an understanding of a 3D coordinate system through effective use of world, object and local space
  • Demonstrate an understanding of orientations within a fixed coordinate system through the composition of rotation

Skills

  • Create a digital skeleton to control a 3D model
  • Utilise pivot points and joint orientations to allow the effective manipulation of a digital skeleton
  • Create animator-friendly controllers to interact with the digital skeleton
  • Create spline handles to control joint chains
  • Connect a digital skeleton to a 3D model to allow for effective deformation

General Competence

  • Use a consistent naming convention to organise nodes within a scene
  • Identify node types and manipulate the data flow within a computer graphics application
None
Mandatory
Theory-based lectures, practical demonstrations, independent practical exercises and group discussion.
Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.

Individual assessment

Portfolio

Grade: Pass or Fail