Subject description for 2023/24
Game Development with GameLab 1
SPO1004
Subject description for 2023/24

Game Development with GameLab 1

SPO1004

The course will provide basic knowledge and skills in how a game concept or a digital media-rich asset is described, designed and developed, from idea to a finished product. It further focuses on necessary roles and tasks in a game development project. The course also focuses on the basics of good game design and the basics for creating a good gaming experience. This include awareness in relation to the story, audience and ethical issues.

Furthermore, the course will provide students with basic knowledge about games and current development methods of computer games. An important issue is to create good concepts and how this can translate into an engaging game.

The students will also be working on developing a game, in teams, through the concept of game lab.

Game Lab is a work simulator aiming to give the students a controlled environment in which to learn how to work together in a development team. Game Lab should be treated by the students as a normal day at work in a video game production company.

Reserved for students on the bachleor program Games and entertainment technology

The candidate

Knowledge

• Has knowledge about notions and concepts within game play, game development, game elements, game genres and game industry

• Has knowledge about storytelling and audiovisual techniques

• Knows about development methods used in game development and the implementation of this in a team project (game lab)

• Know about prototyping methods and techniques

• Is aware of cultural and ethical challenges within game development

• Has knowledge about developing and pitching ideas

Skills

• Can develop and pitch ideas

• Is able to master the practical use of audiovisual and storytelling techniques - to impart knowledge or stories in ways that are adapted to the topic or the audience

• Masters practical planning, implementation and monitoring of projects

• Is able to develop prototypes for different concepts

• Can carry out the practical implementation of different game testing methods

General competence

• Is aware of collaboration methods and techniques, communication and inclusion

• Is able to work in organized teams, participating in practical projects and evaluating their own and others efforts in a team

No costs beyond semester fees and syllabus literature.
Mandatory
Lectures, assignments, team meetings and project work
The study program is evaluated annually by the students through subject studies. Evaluation is part of the university's quality assurance system.

Exam

Portfolio based upon three work requirements and a team project with individual reports

Teaching activity must be approved in order to be graded in the course