Current active course description (last updated 2019/20)
Game Design 2
SPO2210
Current active course description (last updated 2019/20)
Game Design 2
SPO2210
The course is a continuation of SPO1010 Game Design 1. The course focuses on specializing within the concepts and methods of game development, its content and rules, game play, story, characters and level design. The course focuses on what is needed to create a good game design and a good experience for the users.
The course goes in depth on topics such as narrative techniques and dramaturgy as a basis for storytelling and entertainment dissemination. This leads to a further deepening and awareness in relation to messages, audiences and moral, ethical and cultural issues.
SPO1010 Game Design 1
After completing the subject the student will have detailed and specific
In depth knowledge about
- concepts and methods of game development, game play, story and level design
- dramaturgy and storytelling
- message dissemination, audience targeting, gamification and cognitive processes
- moral, ethical and cultural issues
- concepts and methodologies in game development and game design
- playability and internal game economy
Specialised skills on
- Techniques for game development, game play, story and level design
- Use of dramaturgy and storytelling
- Adjustment of internal game economy
General competence
- Development of games and other digital products that relate to government regulations
- Moral, ethical and cultural aspects of game development
No tuition fees. Semester fees and cost of course literature apply.
Team work and individual activities
Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.