Current active subject description (last updated 2020/21)
CG Art 2
VFX2020
Current active subject description (last updated 2020/21)

CG Art 2

VFX2020

In this course, students will learn advanced production techniques to achieve higher levels of detail in their CG-assets. Higher efficiency in polygonal subdivison modeling will be addressed, while optimizing meshes for further detailing using digital sculpting.

As an introduction to digital sculpting, students develop concept sculpts for organic character and creature concepts. Techniques for further developing a concept sculpt to an animation ready CG-character will also be covered. Digital sculpting will then be utilized to achieve highly detailed hard surface assets.

In addition to sculpting, greater realism will be achieved through various surfacing techniques. Students will develop an analytical approach, bearing in mind physically accurate surface response and weathering.

Students are assigned production teams.

Maximum number of students in this course: 15

CG Art 1 and Art 1 or similar

When the students have finished the course they can:

Skills:

  • Efficiently approach digital sculpting
  • Develop and iterate character and creature concepts using digital sculpting
  • Retopologize using automated algorithms and manual retopo tools
  • Achieve ¿animation friendly¿ topology
  • Project details onto a retopologized mesh and extract a variation of image-maps
  • Optimize UVs for single region 0-1 or multi-region UDIM
  • Utilize both 2d and 3d texturing
  • Achieve layered material effects (i.e. scratched paint coat revealing base metal)
  • Use HDR reflection probes to look-dev PBR materials
  • Finalize highly optimized production ready CG-assets meeting technical standards

Knowledge:

  • Understand primary, secondary and tertiary shapes
  • Use an analytical approach to surfacing, bearing in mind accurate surface response
  • Use an analytical approach to weathering surfaces, matching real world surface weathering such as edge wear, cavity dirt, surface wear and tear etc.
  • Use planar analysis to simplify forms

General competance:

  • Collaborate closely in a production team, providing and receiving constructive critique
  • Iterate work based on feedback from supervisors
  • Adhere to production deadline
  • Producing artistic content using computer graphics.
  • Understanding the limitations and strength in a CG pipeline
No tuition fees. Semester fees and cost of course literature apply.
Lectures, Lab work on assignments
Students do evaluation on both courses and the hole curriculum.