CG Animation 2
In this intermediate course, students will learn the basics of character animation.
This could be classic animation exercises like creating a character walk or a jump to more advanced body mechanics. The exercises would also involve the use of bipedal characters, and the students need to take into account that they are animating a `living¿, `breathing¿ character with a personality.
The course starts with further training in 3D animation, with focus on character animation, and based on this the students will plan and produce short animation tests using pre-rigged bipedal 3D models.
Finally, the animations are presented as a rendered or captured sequence.
On successful completion of the course, students should be able to:
Skills:
- Create 3D animations based on planning and observational reference.
Knowledge:
- Demonstrate the principles of animation through character animation techniques.
General Competence:
- Critically evaluate motion applied to a CG-object.
- Assess staging and make appropriate acting choices for a character.
- Produce artistic content using computer graphics.