Current active subject description (last updated 2020/21)
CG Animation 2
VFX2051
Current active subject description (last updated 2020/21)

CG Animation 2

VFX2051

In this intermediate course, students will learn the basics of character animation.

This could be classic animation exercises like creating a character walk or a jump to more advanced body mechanics. The exercises would also involve the use of bipedal characters, and the students need to take into account that they are animating a `living¿, `breathing¿ character with a personality.

The course starts with further training in 3D animation, with focus on character animation, and based on this the students will plan and produce short animation tests using pre-rigged bipedal 3D models.

Finally, the animations are presented as a rendered or captured sequence.

CG Animation 1 or similar

On successful completion of the course, students should be able to:

Skills:

  • Create 3D animations based on planning and observational reference.

Knowledge:

  • Demonstrate the principles of animation through character animation techniques.

General Competence:

  • Critically evaluate motion applied to a CG-object.
  • Assess staging and make appropriate acting choices for a character.
  • Produce artistic content using computer graphics.
No tuition fees. Semester fees and cost of course literature apply.
Lectures, Lab work on assignments
Students do evaluation on both courses and the hole curriculum.