CG Art Fundamentals
In this introductory course, students gain insights into 3D graphics with an emphasis on CG-content creation. They model, UV-map and texture CG-assets, adhering to technical standards.
In addition to the practical aspects, the field of CG-art is contextualised as an evolving practice. This serves to highlight historical research developments and contemporary professional trends in the field.
In this introductory course, students gain insights into 3D graphics with an emphasis on CG-content creation. They model, UV-map and texture CG-assets, adhering to technical standards.
In addition to the practical aspects, the field of CG-art is contextualised as an evolving practice. This serves to highlight historical research developments and contemporary professional trends in the field.
On successful completion of the course, students should be able to:
Knowledge
- Use a proper file-structure and adhere to naming convention
- Plan and refine a concept for a CG-asset production
Skills
- Recognise the technological developments that have contributed to the field of CG-art today
- Use polygonal modelling approaches to establish legal geometry (quad based)
- Spot errors with a polygonal mesh and repair it
- UV-unwrap meshes, considering texture-seams, maintaining even texel-density and minimum distortion
- Texture the model, making use of various image maps to control a PBR material
- Make a basic presentation render
General Competence
- Produce artistic content using computer graphics
Portfolio
Grade: Pass or fail