Subject description for 2024/25
CG Art Fundamentals
CGA1003
Subject description for 2024/25

CG Art Fundamentals

CGA1003
This course provides a foundational basis for CG-art creation from a technical perspective, as well as a contextual understanding of the field.

In this introductory course, students gain insights into 3d-graphics and foundational skills for CG art creation. They model, UV-map and texture simple CG-assets, adhering to technical standards. These practice-based components serve as the basis for assessment.

In addition, we contextualise CG as an evolving field, and place it within a broader art context. Students are invited to critically engage with their own artistic practice.

Restricted to students at the Bachelor studies in CG art and Animation, Games and Entertainment Technology, Film and TV production and connected study programs at our international partner institutions

On successful completion of the course, students should be able to:

Knowledge

  • Demonstrate an understanding of basic technical standards of CG-art content
  • Demonstrate a basic proficiency with CG-art production, adhering to technical standards

Skills

  • Use polygonal modelling approaches to establish legal geometry (quad based)
  • UV-unwrap meshes, considering texture-seams, maintaining even texel-density and minimum distortion
  • Texture the model, making use of various image maps to control a PBR material
  • Make a basic presentation render

General Competence 

  • Produce simple artistic content using computer graphics
None
Mandatory
Demo lectures and computer-lab tutorials
Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.

Portfolio

Grade: Pass or fail