Course description for 2025/26
Intermediate CG Art
CGA2009
Course description for 2025/26

Intermediate CG Art

CGA2009
This course provides a space for creative exploration using digital sculpting. We also cover how to optimize the digital sculptural content to meet technical requirements. Additionally, the course encourages a critical contextualization and development of your artistic praxis.

In this course, we explore digital sculpting, aided by mesh-generating methods analogous to sculpting with traditional real-world clay. The course emphasizes free-form 3D sketching, providing a space for artistic development and exploration.

Finally, the digital sculpture will be technically optimized to suit the requirements of the chosen exhibition format. As such, the course partly aims to develop confidence in dealing with heavy polygonal data as part of a CG-workflow.

Working methodologies of various CG artists will be analysed, highlighting the essential approaches in contemporary CG art practice. Additionally, the course integrates a range of open-ended philosophical-artistic reflections, encouraging a critical contextualization of your artistic praxis.

Restricted to students at the Bachelor studies in CG art and Animation, Games and Entertainment Technology, Film and TV production and connected study programs at our international partner institutions.

Prerequisite courses:

CGA1001, Art Fundamentals (or similar)

CGA1003, CG Art Fundamentals (or similar)

Restricted to students at the Bachelor studies in CG Art and Animation, Games and Entertainment Technology, Film and TV Production and connected study programs at our international partner institutions.

Prerequisite courses:

CGA1001, Art Fundamentals (or similar)

CGA1003, CG Art Fundamentals (or similar)

On successful completion of the course, students should be able to:

Knowledge

  • Demonstrate artistic development using digital sculpting tools
  • Use optimisation strategies to manage dense polygonal data

Skills

  • Create free-form conceptual pieces using digital sculpting tools
  • Further develop a conceptual sculpt, adding secondary and tertiary levels of detail
  • Retopologize using algorithmic and manual tools
  • Project dense polygonal detail onto retopologized meshes
  • Optimize the digital sculpture for its intended exhibition form

General Competence 

  • Produce detailed artistic content using computer graphics
none
Elective
Instruction is given through a combination of technical lectures, artistic tutorials, and lab work with peer and instructor feedback. These lab exercises are subject to continuous formative assessment. In line with the course progression, feedback will also relate to simultaneous portfolio work.
Evaluation using a web-based survey at the end of the course.

Portfolio work (MA) - Individual assessment

Graded: A-F

Generating responses using ChatGPT or similar generative artificial intelligence and submitting them wholly or partially as your own work is considered plagiarism.