Subject description for 2024/25
Intermediate CG Art
CGA2009
Subject description for 2024/25

Intermediate CG Art

CGA2009
This course provides a space for creative exploration using digital sculpting. We also cover optimization of such artistic content to satisfy technical requirements.

In this course, students dive straight into digital sculpting, aided by mesh-generating methods analogous to sculpting with traditional real-world clay. The course emphasizes free-form 3D sketching (figurative sculpture), providing a space for artistic development and exploration.

We also cover strategies to bringing rich sculptural detail onto a technically optimised CG model. The course is, as such, a relevant precursor to more full-fledged character creation as part of CG production.

Working methodologies of various CG artists will be analysed, highlighting essential approaches in contemporary CG art practice. Class discussions also address topics that contextualize CG in a broader art context.

Restricted to students at the Bachelor studies in CG art and Animation, Games and Entertainment Technology, Film and TV production and connected study programs at our international partner institutions.

Prerequisite courses:

CGA1001, Art Fundamentals (or similar)

CGA1003, CG Art Fundamentals (or similar)

Restricted to students at the Bachelor studies in CG art and Animation, Games and Entertainment Technology, Film and TV production and connected study programs at our international partner institutions.

Prerequisite courses:

CGA1001, Art Fundamentals (or similar)

CGA1003, CG Art Fundamentals (or similar)

On successful completion of the course, students should be able to:

Knowledge

  • Demonstrate artistic development using digital sculpting tools
  • Use optimisation strategies to manage dense polygonal data

Skills

  • Create free-form conceptual pieces using digital sculpting tools
  • Further develop a conceptual sculpt, adding secondary and tertiary levels of detail
  • Retopologize using algorithmic and manual tools
  • Project dense polygonal detail onto retopologized meshes
  • Optimise UVs for multi-tile UDIM
  • Produce a high-resolution render with a retopologized version of the sculpture, using 32-bit UDIM displacement-mapping for tertiary details

General Competence 

  • Produce detailed artistic content using computer graphics
none
Elective
Demo lectures and computer-lab tutorials
Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.

Individual assessment

Portfolio work (MA/L)

Graded: Pass or fail