Subject description for 2024/25
Character Animation
CGA2011
Subject description for 2024/25

Character Animation

CGA2011
In this intermediate course, students will be introduced to the basics of 3D character animation and body mechanics.
In this intermediate course, students will be introduced to the basics of 3D character animation and body mechanics. Students will plan and produce short animation tests using pre-rigged bipedal 3D models. Finally, the animations are presented as a rendered or captured sequence.
CGA1002 Animation Fundamentals or similar
CGA1002 Animation Fundamentals or similar

On successful completion of the course, students should be able to:

Knowledge

  • Demonstrate the principles of animation through character animation techniques.

Skills

  • Set and alter keyframes in a 3D Software
  • Reference in rigs and objects
  • Utilize a graph editor 
  • Utilize a dope-sheet to adjust timing or offset animation.
  • Manipulate curves to alter animation.
  • Record and utilize video reference.
  • Create animations based on planning and observational reference.
  • Output a captured sequence from a 3D software.

General Competence

  • Plan an animated sequence or scene.
  • Critically evaluate motion applied to a CG-object.
  • Assess staging and make appropriate acting choices for a character.
  • Produce artistic content using computer graphics.
none
Elective

Individual assessment

Portfolio work (MA/L)

Graded: A-F