Subject description for 2024/25
Entertainment Technologies and Game Design
SPO2003
Subject description for 2024/25

Entertainment Technologies and Game Design

SPO2003

The course focuses on specializing within the concepts and methods of game development, as well as studying different technological solutions for digital games and entertainment technology.

The course focuses on what is needed to create a good game and a good experience for the users, both from a logical and physical perspective.

The course focuses on specializing within the concepts and methods of game development, mainly centered in game design and XR novel technologies. The course studies different technological solutions for digital games and entertainment technology.

The course focuses on what is needed to create a good game and a good experience in different context and situations for the users, both from a logical and physical perspective.

Reserved for students on the bachleor program Games and entertainment technology
Must be admitted to Bachelor in Games and Entertainment Technology and have passed SPO1004 Game Development with GameLab 1

The student...

Knowledge

  • knows concepts and methods of game development, game play, story and level design, game balancing and user interface
  • knows techniques and tools for developing the game stories and narratives
  • knows concepts for usability, Playability and internal game economy
  • knows physical artifacts for games and entertainment technology, Man-Machine
  • knows concepts for game accessibility
  • knows XR technologies
  • knows the different approaches for location-based games

Skills

  • masters techniques for game development, game play, story and level design
  • can make use of dramaturgy and storytelling
  • can handle the adjustment of internal game economy
  • can adjust games for technology and accessibility
  • creating visually appealing AR experiences

General competence

  • knows the development of games and other digital products that relate to government regulations
  • knows the regulations of technology and accessibility
No tuition fees. Costs for semester registration and course literature apply.
Mandatory
Lectures, team work and Individual activities.
Mid-term and final evaluations of the course by students. Students are also encouraged to participate in the central quality surveys.

Teaching activity

  • Mandatory attendance - attendance (80%) approved / not approved
  • Work Requirements - 5 assignments, approved / not approved

Exam

  • Portfolio, based on three work requirements
  • Teaching activity must be approved in order to be graded in the course