Entertainment Technologies and Game Design
The course focuses on specializing within the concepts and methods of game development, as well as studying different technological solutions for digital games and entertainment technology.
The course focuses on what is needed to create a good game and a good experience for the users, both from a logical and physical perspective.
The course focuses on specializing within the concepts and methods of game development, mainly centered in game design and XR novel technologies. The course studies different technological solutions for digital games and entertainment technology.
The course focuses on what is needed to create a good game and a good experience in different context and situations for the users, both from a logical and physical perspective.
The student...
Knowledge
- knows concepts and methods of game development, game play, story and level design, game balancing and user interface
- knows techniques and tools for developing the game stories and narratives
- knows concepts for usability, Playability and internal game economy
- knows physical artifacts for games and entertainment technology, Man-Machine
- knows concepts for game accessibility
- knows XR technologies
- knows the different approaches for location-based games
Skills
- masters techniques for game development, game play, story and level design
- can make use of dramaturgy and storytelling
- can handle the adjustment of internal game economy
- can adjust games for technology and accessibility
- creating visually appealing AR experiences
General competence
- knows the development of games and other digital products that relate to government regulations
- knows the regulations of technology and accessibility
Teaching activity
- Mandatory attendance - attendance (80%) approved / not approved
- Work Requirements - 5 assignments, approved / not approved
Exam
- Portfolio, based on three work requirements
- Teaching activity must be approved in order to be graded in the course