Technical Direction 2
In this course, students will further develop their technical skills with the building of their own lighting and rendering scene used for asset look development and presentation. They will learn about shading networks and how to render out their content in passes. Some scripting will be included for quickening repetitive tasks. Finally utilizing their Compositing 1 class experience to combine the passes in a node based compositing software.
By the end of the course. Students will know lighting and rendering techniques for use in any of their CG projects. They will have learned to optimize their workflow for quicker version iteration and better time management. This in turn will give the students consistent quality control.
On successful completion of the course, students should be able to:
Skills
- Apply real-world physics to a CG dynamic animation
- Compose and implement scripts to streamline a dynamic animation workflow
- Separate and render independent elements of a scene for composition
Knowledge
- Summarise key terms that describe the laws of motion, dynamics and natural phenomena
General Competence
- Evaluate a dynamic animation workflow for a CG production
- Manage a production workflow and file management system within a 3D animation pipeline