CG Animation 2
In this intermediate course, students will learn the basics of character animation.
This could be classic animation exercises like creating a character walk or a jump to more advanced body mechanics. The exercises would also involve the use of bipedal characters, and the students need to take into account that they are animating a `living¿, `breathing¿ character with a personality.
The course starts with further training in 3D animation, with focus on character animation, and based on this the students will plan and produce short animation tests using pre-rigged bipedal 3D models.
Finally, the animations are presented as a rendered or captured sequence.
When the students have finished the course they can:
Skills:
- Pose characters to convey emotion, actions, age, physicality, gender etc.
- Understand and implement good silhouettes in poses.
- Pose and move characters convincingly by utilizing the `rules¿ of body mechanics and balance.
- Reference in rigs and objects
- Animating with `props¿
- Utilize and understand a graph editor
- Utilize a dope-sheet to adjust timing or offset animation.
- Manipulate curves to alter animation.
- Record and utilize video reference.
- Output a captured sequence from a 3D software.
- Make a basic presentation render.
Knowledge:
- Understand and implement animation principles
- Understand the meaning behind the 12 animation principles
General Competence:
- Plan an animated sequence or scene involving one or more characters.