Emnebeskrivelse for 2017/18
CG Animation 2
VFX2051
Emnebeskrivelse for 2017/18

CG Animation 2

VFX2051

In this intermediate course, students will learn the basics of character animation.

This could be classic animation exercises like creating a character walk or a jump to more advanced body mechanics. The exercises would also involve the use of bipedal characters, and the students need to take into account that they are animating a `living¿, `breathing¿ character with a personality.

The course starts with further training in 3D animation, with focus on character animation, and based on this the students will plan and produce short animation tests using pre-rigged bipedal 3D models.

Finally, the animations are presented as a rendered or captured sequence.

CG Animation 1 or similar

When the students have finished the course they can:

Skills:

  • Pose characters to convey emotion, actions, age, physicality, gender etc.
  • Understand and implement good silhouettes in poses.
  • Pose and move characters convincingly by utilizing the `rules¿ of body mechanics and balance.
  • Reference in rigs and objects
  • Animating with `props¿
  • Utilize and understand a graph editor
  • Utilize a dope-sheet to adjust timing or offset animation.
  • Manipulate curves to alter animation.
  • Record and utilize video reference.
  • Output a captured sequence from a 3D software.
  • Make a basic presentation render.

Knowledge:

  • Understand and implement animation principles
  • Understand the meaning behind the 12 animation principles

General Competence:

  • Plan an animated sequence or scene involving one or more characters.
No tuition fees. Semester fees and cost of course literature apply.
Lectures, Lab work on assignments
Students do evaluation on both courses and the hole curriculum.