3D art, Animation and VFX (Bachelor) (INACTIVE)

See study programme

Autumn 2016 (1. semester)

VFX1031
0 sp
VFX1010
5 sp
VFX1050
5 sp
VFX1030
5 sp
VFX1080
5 sp
VFX1060
5 sp
VFX1020
5 sp

Spring 2017 (2. semester)

VFX1031
10 sp
VFX1100
10 sp
VFX1085
5 sp
VFX1070
5 sp
VFX1090
5 sp
VFX1040
5 sp

Autumn 2017 (3. semester)

VFX2051
5 sp
VFX2041
5 sp
VFX2031
5 sp
VFX2061
5 sp
VFX2035
5 sp
VFX2020
10 sp

Spring 2018 (4. semester)

VFX2070
15 sp
VFX2080
15 sp

Autumn 2018 (5. semester)

Spring 2019 (6. semester)

VFX3300
30 sp

Nord University has made significant investments in this field of study, and is one of the few universities offering a specialization within the creative and practical part of 3D/VFX. The study program is very production oriented.
In the first year, there is an introduction to various subjects which could become areas of specialization. The five possible areas of specialization in the bachelor include traditional art, 3D­-art, animation, technical direction and compositing. In addition, the first year also includes general subjects such as storytelling and animation history.
The second year offers some specialization within chosen areas. The first semester is lecture and practice based, with production periods starting second semester. Film students have coinciding production periods, and collaboration is highly encouraged. The university will also facilitate students wanting to start student companies, which is advisable in the second year.
The third and final year gives the opportunity for further specialization. The first semester is lecture and practice based with advanced courses in smaller classes. The final semester is then dedicated to the bachelor production. Students are encouraged to collaborate across various specializations to achieve the highest possible production quality. It is also possible to collaborate with students from other bachelor studies at the university, such as film or game students. Another option is to compete for attractive internships at various 3D/VFX houses.
The students also take part in arranging an annual international media festival (&Action), with guest lectures from leading studios and other industry professionals. The university also participates at other international conferences.
Project work and entrepreneurship:
The study program focuses on project oriented teamwork. Students will get ties to external clients and must learn to tackle the needs of specific projects, both individually and in groups. There is emphasis on entrepreneurship. The university has connections to local business incubators, and can assist with business mentoring. This is usually a continuation of established student companies, which might already have a client base and wish to professionalize.

Software:
The study program uses industry standard software, including:
- Adobe Creative Cloud
- Trapcode Particular Suite
- Maya
- Mudbox
- UV­Layout Pro
- Zbrush
- PTGui
- Mari
- Nuke
- Arnold render
- Pixar Tractor 2
- Resolume
- DaVinci Resolve
- Shotgun Studio
In addition, specialized tools might be required for certain projects.

After complete studies, the students should have reached the following learning outcomes:

Knowledge:
The students should have acquired knowledge and an historical framework on central topics within traditional art, composition, 3D­art, animation, motion­graphics and compositing, and how these skills may be implemented in a variety of productions.

Skills:
Students must be able to communicate visual ideas and should have developed their aesthetic sense. In addition they have experience with industry standard techniques and tools for production of high quality 3D/VFX, and how these could best be utilized for different types of production. Students should also be able to refer to available theory, aiding their decision-making through various stages of production.

General competence:
Students would have experience with teamwork, and should reach a high level of relational competence. Being able to give and receive constructive criticism in order to craft the best artistic outcome. Independence and innovative solutions are also emphasized, and students should have an understanding of the needs of the industry.

Higher Education Entrance Qualification or Prior Learning and Work Experience.
With market conditions changing rapidly, our bachelor program prepares you for a professional career through employment in existing production companies, or the creation of your own start-ups. Opportunities to develop a network of professional contacts (internship), build a portfolio of your work, and create ¿student companies¿ will help you prepare for life after graduation. 
he Bachelor degree is qualified for further study in a Masters programme both nationally and internationally.
It is becoming more and more common for students to complete a semester abroad as part of their bachelor degree. Nord University has formal collaborations with Universidad Politècnica de Valencia og Universidad Complutense de Madrid. In addition an active collaboration with Haapsalu College in Estonia. Other study places abroad may also be possible. Contact study counselors during studies for more information.
No tuition fees. Costs for semester registration and course literature apply.
Some travel expenses must be expected on productions at various locations. Several production periods will span weekends and nights. We recommend that students make small investments to acquire a Wacom tablet (Intuos 4 or higher), memory stick, external hard drive, headset etc.
Student assessment is based on practical tasks, reflection papers, portfolio review and oral presentations.
Student evaluation is conducted on course and subject level.