Emnebeskrivelse for 2024/25
Animation Fundamentals
CGA1002
Emnebeskrivelse for 2024/25

Animation Fundamentals

CGA1002
Students will leave this course with a solid understanding on the fundamentals of animation and the skills necessary to bring their own characters to life.

Students will explore the famous 12 principles of animation, as developed by early Disney animators, as well as gain foundational training in 3D animation.

It is a "learn by example" course that introduces students to the fundamentals of character animation step-by-step, starting with a the classic ball bounces to more advanced exercises involving rigged characters.

A short set of animations will be made by the students using pre-rigged 3D models, which they will later render as a captured sequence.

Restricted to students at the Bachelor studies in CG art and Animation, Games and Entertainment Technology, Film and TV production and connected study programs at our international partner institutions

On successful completion of the course, students should be able to:

Knowledge

  • Identify and make appropriate use of the 12 animation principles

Skills

  • Set and alter keyframes in a 3D Software
  • Reference in rigs and objects 
  • Use a graph editor to adjust timing or offset animation.
  • Use the blue pencil to plan the animation sequence.
  • Manipulate curves to alter animation.
  • Record and utilize video reference.
  • Output a captured sequence from a 3D software.

General Competence

  • Plan an animated sequence or scene.
None
Mandatory
Theory-based lectures, practical demonstrations, lab work on assignments
Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.

Portfolio

Grade: Pass or Fail